![]() They’re generally pretty simple, but they at least give some direction in how you progress. These missions range from extracting an artifact at a marked location to providing resources. Each kingdom gives you a number of missions to gain its alliance. As you explore the game’s map, you’ll encounter kingdoms on the ground. That simple premise ties into another gameplay element: building alliances. Your goal is to unite the distant ground kingdoms, whose relationships have been fractured by greed, and restore harmony to the world with the use of the so-called flying technology of the Ancients. Of course, you’re not just expanding and keeping your flying city afloat for no reason. It’s in these moments where the game feels like it has something fresh to bring to the table. It’s easy to lose countless hours working out the intricacies in deciding where to put each building in your city or in charting an efficient path to collect resources. But it’s actually these added layers of micromanagement that makes Airborne Kingdom fun. To counteract this, you have to put in propulsions as you continue to expand your city.Īll these gameplay elements might feel overwhelming at first, and they can be for anyone going into this expecting a run-of-the-mill city-builder. The slower you move, the longer it takes to get from place to place the more resources you consume. On top of all this, each building you construct adds what the game refers to as drag to your city, slowing its overall movement speed. So you’ll also have to figure out ways to ensure your housing blocks are outside the vicinity of, say, your adobe kiln. Surveying the land from your city/airship is a joyĪside from this, your people do not want to live beside industrial buildings, which emit toxic fumes. However, again, because you’re in a flying city, there are a lot more complexities to construction than usual.įor instance, you have to lay down paths along buildings and connect them to one another starting from the town center, the very first building you’re given. ![]() This being a city-builder, you’ll obviously be using resources to construct buildings. That means you’ll be constantly exploring the game’s randomly-generated map and finding new places to collect resources from, which makes the whole collection process feel a bit less mechanical. Once that does happen, you’ll have to fly your airship to other plots of land as you wait for the game to replenish what you’ve previously taken (yes, your city can move). ![]() Much like in reality, though, resources can be depleted. Use up all of it and your entire city crashes.Ĭollecting resources involves building a hangar, a place where your workers can fly down to the surface and get what the city needs. But running a flying city is not the same as running one that’s on the ground, and it doesn’t take long for the game to show you why.įor starters, you always need to keep track of your coal reserves in addition to the other aforementioned resources. It might seem like a pretty standard city-builder at first: you manage a number of resources needed for your city’s survival and expansion, including food, water, wood, and clay. While it sounds quite gimmicky, the concept actually translates well to the moment-to-moment gameplay, adding a few extra layers into the core loop. (Disclosure: The Wandering Band provided a copy of the game for the review)Īirborne Kingdom offers a unique twist to the city-builder genre: you’re in charge of an aerial metropolis that sails across the clouds, high above a sprawling desert land, collecting resources and forming alliances with ground kingdoms.
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